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Journey to Longka

TELEMIDI · COLLABORATIVE GAME DESIGN CONCEPT

Two players. Two instruments. One shared journey.

Journey to Longka title artwork

What if music could turn distance into a shared experience?

Our concept is a two-player online adventure where people in different locations make synchronized music to progress through the same story. We wanted connection and cultural discovery to happen through play.

My contribution

  • Presented the solution and cultural-story rationale in slides 3–4.
  • Contributed to our shared research and pitches exploring different cultures.
  • Presented an illustrative long-distance relationship scenario.

Team

Bua Gomutputra, Meenakshi Iyer, Emma Xiao, Keanna Bantay, and Saissha Jain.

Project status

Game concept and interface demonstration. Live Telemidi integration and user outcomes remain to be tested.

A story you build together.

We chose the Ramakien episode about constructing the causeway to Longka. Our game adaptation follows Hanuman and Suphanamatcha as their relationship moves from conflict to cooperation.

Hanuman and Suphanamatcha with taphon and ranat ek
Hanuman plays taphon rhythms to stabilize stones. Suphanamatcha plays ranat ek melodies to guide them into place.
Six steps in the player journey
Enter → choose → learn → conflict → synchronize → cross.

Listen. Coordinate. Cross.

Neither player can progress alone. Matching rhythm and melody moves the environment and completes the causeway. Familiar keyboard controls echo the instruments’ physical interactions, with cultural context introduced through character selection.

Five-second interface concept demonstration from our presentation.

Making distance part of the design.

Our proposed architecture places Telemidi alongside the main game server. Musical inputs would travel as MIDI data to the other player, while local visuals provide timing feedback. The aim is to reduce the role of network delay in the musical interaction; this is a proposed integration, not a measured performance result.

Proposed game server and Telemidi MIDI-data architecture

The complete concept.

Journey to Longka presentation, slide 1 of 13
01 / 13

Original team presentation. The “Meet our users” quotes are illustrative presentation scenarios, not verified user-test findings.

The questions we still need to answer.

Next, we need to understand development and Telemidi costs, authentic instrument-sound licensing, and a sustainable business model. We also need to test whether the experience helps people connect and learn, and what keeps them coming back.

For me, the interesting question is how a cultural story can become something people experience together, rather than only read about.